Samples

Boom Library Aquatic Predators WAV

Boom Library Aquatic Predators WAV screenshot
WAV | 24-bit / 192 kHz – 3,96 GB

SOUNDS OF SEA LIONS, SEALS, WALRUSES & DOLPHINS
Covering the animal war cries of the hunters of the shallow seas, AQUATIC PREDATORS is an unprecedented collection of animal sounds. From the barking of stalking seals, sea lions, and walruses to the whistling and whirring of murderous dolphins, this library packs all the bite you need for the seashore or to design the sounds of any terrifying creatures imaginable.


UNPARALLELED AND EXQUISITELY DETAILED SEA SOUNDS
AQUATIC PREDATORS is a pristinely recorded library containing all the deep, throaty groans, raspy barking, and whistling of these famed mammals of the sea.

192 KHZ – PERFECT FOR CREATURE SOUND DESIGN AND MORE
Except for underwater recordings, every sound was recorded in stereo in 192 kHz using the super wide range Sanken CO-100K microphone, capturing all the exquisite detail of these seaside hunters. With such a high sample rate, the recordings can be mangled, pitched, and stretched and still retain the acoustic beauty of the original sound.

WHAT’S SO SPECIAL ABOUT THIS SOUND FX LIBRARY?
AQUATIC PREDATORS is a deeply sampled library of four avid seaside hunters. From the grunting sea lion to the whistling dolphin, these sounds pack a real bark. Delivered in a sample rate of 192kHz, there are endless ways to further manipulate these sounds for interesting creature sound design.

Boom Library Aquatic Predators WAV screenshot
To record these high-quality sounds, we used our beloved MS + Sanken CO100k combination with a custom made rig by Pink Noise Systems.

WHAT WE RECORDED



COMPATIBLE SOFTWARE
This BOOM Library of creature sounds comes as WAV files, meaning you can import and work with them in any software that can handle this file type.

RICH METADATA EMBEDDED
To provide you with the fastest and easiest workflow possible, all files contain extensive metadata like file description & keywords to quickly find the sounds you’re looking for. Metadata can be read and processed by audio management tools.

ACCORDING TO THE NEW UCS STANDARD
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